// ===================================================================
// Author: Denis Howlett <feedback@isocra.com>
// WWW: http://www.isocra.com/
//
// NOTICE: You may use this code for any purpose, commercial or
// private, without any further permission from the author. You may
// remove this notice from your final code if you wish, however we
// would appreciate it if at least the web site address is kept.
//
// You may *NOT* re-distribute this code in any way except through its
// use. That means, you can include it in your product, or your web
// site, or any other form where the code is actually being used. You
// may not put the plain javascript up on your site for download or
// include it in your javascript libraries for download.
// If you wish to share this code with others, please just point them
// to the URL instead.
//
// Please DO NOT link directly to this .js files from your site. Copy
// the files to your server and use them there. Thank you.
// ===================================================================

/** Keep hold of the current table being dragged */
var currenttable = null;

/** Capture the onmousemove so that we can see if a row from the current
 *  table if any is being dragged.
 * @param ev the event (for Firefox and Safari, otherwise we use window.event for IE)
 */
document.onmousemove = function(ev){
    if (currenttable && currenttable.dragObject) {
        ev   = ev || window.event;
        var mousePos = currenttable.mouseCoords(ev);
        var y = mousePos.y - currenttable.mouseOffset.y;
        if (y != currenttable.oldY) {
            // work out if we're going up or down...
            var movingDown = y > currenttable.oldY;
            // update the old value
            currenttable.oldY = y;
            // update the style to show we're dragging
            currenttable.dragObject.style.backgroundColor = "#B8B8B8";
            // If we're over a row then move the dragged row to there so that the user sees the
            // effect dynamically
            var currentRow = currenttable.findDropTargetRow(y);
            if (currentRow) {
                if (movingDown && currenttable.dragObject != currentRow) {
                    currenttable.dragObject.parentNode.insertBefore(currenttable.dragObject, currentRow.nextSibling);
                } else if (! movingDown && currenttable.dragObject != currentRow) {
                    currenttable.dragObject.parentNode.insertBefore(currenttable.dragObject, currentRow);
                }
            }
        }

        return false;
    }
}

// Similarly for the mouseup
document.onmouseup   = function(ev){
    if (currenttable && currenttable.dragObject) {
        var droppedRow = currenttable.dragObject;
        // If we have a dragObject, then we need to release it,
        // The row will already have been moved to the right place so we just reset stuff
        //droppedRow.style.backgroundColor = 'transparent';        
        droppedRow.style.backgroundColor = '#EEF0EF';     
        
        currenttable.dragObject   = null;
        // And then call the onDrop method in case anyone wants to do any post processing
        currenttable.onDrop(currenttable.table, droppedRow);
        currenttable = null; // let go of the table too
    }
}


/** get the source element from an event in a way that works for IE and Firefox and Safari
 * @param evt the source event for Firefox (but not IE--IE uses window.event) */
function getEventSource(evt) {
    if (window.event) {
        evt = window.event; // For IE
        return evt.srcElement;
    } else {
        return evt.target; // For Firefox
    }
}

/**
 * Encapsulate table Drag and Drop in a class. We'll have this as a Singleton
 * so we don't get scoping problems.
 */
function TableDnD() {
    /** Keep hold of the current drag object if any */
    this.dragObject = null;
    /** The current mouse offset */
    this.mouseOffset = null;
    /** The current table */
    this.table = null;
    /** Remember the old value of Y so that we don't do too much processing */
    this.oldY = 0;

    /** Initialise the drag and drop by capturing mouse move events */
    this.init = function(table) {
        this.table = table;
        var rows = table.tBodies[0].rows; //getElementsByTagName("tr")
        for (var i=0; i<rows.length; i++) {
            // John Tarr: added to ignore rows that I've added the NoDnD attribute to (Category and Header rows)
            var nodrag = rows[i].getAttribute("NoDrag")
            if (nodrag == null || nodrag == "undefined") { //There is no NoDnD attribute on rows I want to drag
                this.makeDraggable(rows[i]);
            }
        }
    }

    /** This function is called when you drop a row, so redefine it in your code
        to do whatever you want, for example use Ajax to update the server */
    this.onDrop = function(table, droppedRow) {
        // Do nothing for now
        var rows = table.tBodies[0].rows;        
        var row;
        var rowindex;
        for (var i = 0; i < rows.length; i++) {
            row = rows[i];            
            if (i % 2 == 1)
                row.style.backgroundColor = '#EEF0EF';
            else 
                row.style.backgroundColor = '#FFFFFF';
            if (row == droppedRow)
                rowindex = i;           
            //row.style.borderLeft = 'none';
        }
        var result = updateOrder("2", droppedRow.id, rowindex+1);
    }

    /** Get the position of an element by going up the DOM tree and adding up all the offsets */
    this.getPosition = function(e){
        var left = 0;
        var top  = 0;
        /** Safari fix -- thanks to Luis Chato for this! */
        if (e.offsetHeight == 0) {
            /** Safari 2 doesn't correctly grab the offsetTop of a table row
			    this is detailed here:
			    http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
			    the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
			    note that firefox will return a text node as a first child, so designing a more thorough
			    solution may need to take that into account, for now this seems to work in firefox, safari, ie */
            e = e.firstChild; // a table cell
        }

        while (e.offsetParent){
            left += e.offsetLeft;
            top  += e.offsetTop;
            e     = e.offsetParent;
        }

        left += e.offsetLeft;
        top  += e.offsetTop;

        return {x:left, y:top};
    }

    /** Get the mouse coordinates from the event (allowing for browser differences) */
    this.mouseCoords = function(ev){
        if(ev.pageX || ev.pageY){
            return {x:ev.pageX, y:ev.pageY};
        }
        return {
            x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
            y:ev.clientY + document.body.scrollTop  - document.body.clientTop
        };
    }

    /** Given a target element and a mouse event, get the mouse offset from that element.
		To do this we need the element's position and the mouse position */
    this.getMouseOffset = function(target, ev){
        ev = ev || window.event;

        var docPos    = this.getPosition(target);
        var mousePos  = this.mouseCoords(ev);
        return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
    }

    /** Take an item and add an onmousedown method so that we can make it draggable */
    this.makeDraggable = function(item) {
        if(!item) return;
        var self = this; // Keep the context of the TableDnd inside the function
        item.onmousedown = function(ev) {
            // Need to check to see if we are an input or not, if we are an input, then
            // return true to allow normal processing
            var target = getEventSource(ev);
            if (target.tagName == 'INPUT' || target.tagName == 'SELECT') return true;
            currenttable = self;
            self.dragObject  = this;
            self.mouseOffset = self.getMouseOffset(this, ev);
            return false;
        }
        item.style.cursor = "move";
    }

    /** We're only worried about the y position really, because we can only move rows up and down */
    this.findDropTargetRow = function(y) {
        var rows = this.table.tBodies[0].rows;
        for (var i=0; i<rows.length; i++) {
            var row = rows[i];
            // John Tarr added to ignore rows that I've added the NoDnD attribute to (Header rows)
            var nodrop = row.getAttribute("NoDrop");
            if (nodrop == null || nodrop == "undefined") {  //There is no NoDnD attribute on rows I want to drag
                var rowY    = this.getPosition(row).y;
                var rowHeight = parseInt(row.offsetHeight)/2;
                if (row.offsetHeight == 0) {
                    rowY = this.getPosition(row.firstChild).y;
                    rowHeight = parseInt(row.firstChild.offsetHeight)/2;
                }
                // Because we always have to insert before, we need to offset the height a bit
                if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
                    // that's the row we're over
                    return row;
                }
            }
        }
        return null;
    }
}

//----------------------------------------------------------------------------------------------------------------------------------------
//functie update order
//----------------------------------------------------------------------------------------------------------------------------------------
var xmlHttp;
function updateOrder(mode, item, rank){
    try{    
        // Firefox, Opera 8.0+, Safari    
        xmlHttp=new XMLHttpRequest();
    }catch (e){
        // Internet Explorer    
        try{
            xmlHttp=new ActiveXObject("Msxml2.XMLHTTP");      
        }catch (e){
            try{
                xmlHttp=new ActiveXObject("Microsoft.XMLHTTP");        
            }catch (e){
                alert("Your browser does not support AJAX!");        
                return false;        
            }      
        }
    }
    
    //refresh last updated block
    var result = "";
    xmlHttp.onreadystatechange=function(){
        if(xmlHttp.readyState==4){
            //document.getElementById('updates').innerHTML = xmlHttp.responseText;
            result = xmlHttp.responseText;
        }
    }
	
    xmlHttp.open("POST", "../updateOrder?mode="+mode+"&item="+item+"&rank="+rank, true);
    xmlHttp.send(null);
    return result;
}

